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👨‍🔧Diagnosis and Design (D&D) in Agroforestry

ICRAF's D&D methodology -- key features, design criteria (productivity, sustainability, adaptability), and macro vs micro D&D procedures

Solving the Right Problem First

In the previous lesson, we explored how agroforestry systems are designed using spatial, temporal, and functional arrangements. But how does a development team decide which system to implement in a specific location? That decision requires a structured methodology.

A development team arrives in a drought-prone village in Madhya Pradesh. The crops are failing, the soil is eroding, and fuelwood is scarce. Should they plant Eucalyptus for fuelwood? Introduce alley cropping for soil fertility? Or set up a silvipasture system for livestock? The answer depends on a systematic diagnosis of the land management problems before designing any intervention. This is exactly what ICRAF’s Diagnosis and Design (D&D) methodology does — it ensures that the solution matches the problem.

This lesson covers:

  1. What D&D is — ICRAF’s methodology and its three key features
  2. Design criteria — Productivity, Sustainability, and Adaptability
  3. Two scales of D&D — Macro (landscape) vs Micro (farm-level)
  4. The decision flow — From diagnosis to on-farm trials

D&D is a high-yield topic for IBPS AFO and NABARD exams, often tested as direct recall questions.


What is D&D?

D&D is a methodology developed by ICRAF (World Agroforestry Centre) for:

  1. Diagnosis — Identifying land management problems and their root causes
  2. Design — Creating agroforestry solutions that address those specific problems

It provides a structured, step-by-step framework for agroforestry researchers and development workers to plan effective projects.

IMPORTANT

D&D ensures that agroforestry is recommended only when it truly offers the best solution — not simply because the team has an agroforestry mandate. All possible interventions (chemical fertilizers, manure, improved varieties, etc.) are considered before selecting agroforestry.


Three Key Features of D&D

FeatureDescriptionPractical Benefit
FlexibilityCan be scaled up or down for different users and resourcesWorks for small NGO projects or large national programmes
SpeedOffers a rapid appraisal option at the planning stageQuick but reliable assessment before committing resources
RepetitionAn open-ended, iterative learning processEach cycle improves upon the previous design

TIP

Mnemonic: D&D features = FSRFlexibility, Speed, Repetition. Think of it as “Fast, Scalable, Repeatable.”


Criteria of a Good Agroforestry Design

A well-designed agroforestry system must fulfill three criteria (note the parallel with the three attributes of agroforestry — PSA):

CriterionWhat It MeansKey Question
ProductivityIncreases total system output (tree products + crop yields + reduced inputs)Does it produce more from the same land?
SustainabilityMaintains long-term soil health, nutrient cycling, and ecological stabilityWill it keep working for the next generation?
AdaptabilityFits the social, economic, and cultural context of target farmersWill the farmer actually adopt it?

NOTE

A technically perfect design that ignores the farmer’s socio-economic conditions, cultural preferences, labour availability, and risk tolerance will fail regardless of its scientific merit. Adaptability is often the deciding factor.

Productivity in D&D vs Monocropping

In agroforestry, productivity is measured by total system output, not just crop yield. This includes:

  • Increased tree products (timber, fuelwood, fruit)
  • Improved crop yields (through soil improvement, microclimate)
  • Reduced inputs (less fertilizer needed due to nitrogen fixation)
  • Increased labour efficiency
  • Diversification of production (multiple products = reduced risk)
  • Satisfaction of basic needs (food, fuel, fodder from one system)

D&D Procedure: Two Scales

The D&D process operates at two levels — broad landscape analysis followed by detailed local investigation.

Macro D&D (Landscape Level)

FeatureDetail
ScopeCovers an entire ecological zone within a country
Data sourcePrimarily secondary information (published data, maps, census, climate records)
Team size5-10 biophysical and social scientists
DurationApproximately 3 months
OutputIdentification of target land-use systems for detailed study

What happens:

  1. The research team surveys an entire ecological zone using existing data
  2. Land-use systems within the zone are mapped and characterized
  3. Target systems with the greatest potential for agroforestry are selected
  4. These targets are passed to the micro D&D phase

Micro D&D (Farm/Community Level)

FeatureDetail
ScopeSpecific land-use systems identified during macro D&D
Data sourcePrimary data — direct farmer engagement, field surveys
Survey size50-100 individuals with semi-structured questionnaire
FocusIndigenous knowledge, local constraints, farmer preferences
OutputPreliminary agroforestry designs (sketches) for on-farm trials

What happens:

  1. The team engages directly with farmers to understand real constraints
  2. Ongoing research and extension work in the area is reviewed
  3. All possible interventions are identified (not just agroforestry)
  4. Each alternative is evaluated for technical potential and farmer feasibility
  5. Promising agroforestry technologies are sketched as preliminary designs
Diagnosis and Design methodology flowchart showing the macro and micro D&D steps from landscape survey to farm-level design
The D&D methodology flowchart — from broad landscape diagnosis (macro) to specific farm-level design (micro), illustrating the iterative planning process developed by ICRAF

TIP

Exam distinction: Macro D&D uses secondary data (published reports, maps) over 3 months for an entire zone. Micro D&D uses primary data (farmer surveys of 50-100 people) for specific target systems.


Macro vs Micro D&D — Comparison

ParameterMacro D&DMicro D&D
ScaleEntire ecological zoneSpecific land-use system
Data typeSecondary (existing)Primary (field surveys)
Team5-10 scientistsSmaller focused team
Duration~3 monthsVariable (longer)
Farmer contactMinimalExtensive (50-100 surveys)
OutputTarget systems selectedPreliminary designs created
Comes first?Yes (precedes micro)No (follows macro)

The D&D Decision Flow

  1. Macro D&D identifies the broad problems and target areas
  2. Micro D&D diagnoses specific constraints at the farm level
  3. All interventions are considered (not just agroforestry)
  4. Feasibility is assessed (cost, labour, inputs, farmer capacity)
  5. Promising solutions are designed as preliminary sketches
  6. On-farm trials test the designs with actual farmers
  7. Iteration — feedback from trials improves the design (D&D repeats)

Agricultural Example: D&D in Action

Problem: A village in Odisha faces soil erosion on sloping farmland, fuelwood scarcity, and low crop yields.

D&D StepAction
Macro D&DIdentify the agro-ecological zone (Eastern Ghats, sub-humid)
Micro D&DSurvey 80 farmers; find that soil loss and fuelwood collection consume most labour
All options consideredChemical fertilizers (costly), terracing (labour-intensive), contour hedgerows (feasible)
Best AF designContour hedgerows of Leucaena (N-fixing, fuelwood, mulch) + crops in alleys
Feasibility checkLeucaena seed available locally, farmers willing, labour manageable
On-farm trial10 farmers test the system for 2 seasons
IterationAdjust spacing based on results; expand to 50 farmers

Exam Tips

TIP

Key facts for exams:

  1. D&D developed by — ICRAF
  2. Three features of D&D — Flexibility, Speed, Repetition
  3. Three design criteria — Productivity, Sustainability, Adaptability
  4. Macro D&D team — 5-10 scientists, uses secondary data, ~3 months
  5. Micro D&D survey — 50-100 farmers, uses primary data
  6. D&D considers all interventions, not just agroforestry
  7. D&D is iterative — designs improve through repeated cycles

Summary Cheat Sheet

Concept / TopicKey Details
D&DDiagnosis and Design methodology for agroforestry planning
Developed byICRAF (World Agroforestry Centre)
PurposeSystematic identification of problems and design of AF solutions
Three featuresFlexibility, Speed, Repetition (mnemonic: FSR)
Design criteriaProductivity, Sustainability, Adaptability (parallel to AF attributes)
Key principleConsider all interventions, not just agroforestry
Nature of processIterative (open-ended learning; revisit and refine)
Macro D&DEntire ecological zone; 5—10 scientists; secondary data; ~3 months
Micro D&DSpecific land-use system; 50—100 farmer surveys; primary data
D&D stepsPre-diagnostic -> Diagnostic -> Design -> Planning -> Implementation
Key outputLand-use plan with recommended AF technologies

TIP

Next: Lesson 07 covers Wasteland Development — how degraded and unused lands are classified, their extent in India, and the role of agroforestry in reclaiming them.

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